Monday, May 21, 2018

Widower's Wood, Chapter 6

Well, dear friends, Golden Week is behind us!  For those of you in Japan, I hope you had a fun holiday, full of great games!  For those of you NOT in Japan, Golden Week is a collection of four national holidays (this week it turned into five since one of the days fell on a Sunday, and we therefore also had Monday off as an exchange).  These include Showa Day (an observation of the previous emperor's birthday), Constitution Memorial Day, Greenery Day (an observation of the Meiji emperor's birthday), and Children's Day (let's be honest... it's Boy's day...).  The Fukuyama Gaming Club wasn't able to hold a meeting, but I did get quite a bit of painting done!  The Ogrun Bokur and the Witch Coven that I got from DTB on a painting exchange are done/ almost done, and looking good if I do say so myself!  Also, the two choir members that I'm working on to bring my choir up to a full unit are done except for their bases and the missing scroll cases.  And... AND!  Good news, look what came in the mail!
Thanks, PP!

That's right!  I got the scroll cases from Privateer Press in the mail the other day, and my choir will be complete before the next meeting of the FGC!  Right behind that, my last Paladin of the Wall is 95% finished, leaving the Champion's horsed and unhorsed versions and the Sanctifier's base as the only models left to paint up (plus two more trade models for DTB) before the tournament in October!  Which brings us to...

Working Hard or Hardly Working
That's right!  I've been hard at work, and considering that one of my pollywogs recently stopped taking his nap to get him ready for the big transition to elementary school, getting painting time is pretty hard!  Luckily, I have an awesome partner, who, while not a gamer, is super understanding of giving me hobby time, and kept the little nipper busy so I could get to work!  So, today, I give you a WIP, the Witch Coven of Garlghast, and a completed model, the Ogrun Bokur.
     WIP, Cryx - the Witch Coven of Garlghast:
Looking good, girls!
I am having so much fun working on these models.  My biggest problem was having too many ideas about what I would do with them.  Really, I could paint up three different versions of these models, and still have left over images in my head.  DTB wanted them pretty close to the studio paint scheme, so I'm trying to reign in most of my creative impulses, but I had to put just a little touch on it.  You know, cause it's me.

     Working Hard,  Mercenary - Ogrun Bokur:

I'm very pleased with this model.  Very very very pleased.  Again, DTB asked for the finished look to mirror the studio paint scheme, but I really like the Merc scheme, so it was pretty easy for me to keep to that.  Anyway, he's looking good, and I hope DTB will like him just as much!

The Fukuyama Gaming Club will be meeting next on June 24 and July 22.
The Japan Open registration is underway, so sign up to save yourself a space in the tournament!  The first team has been registered, so there are only 7 slots open!

And now.... something everyone needs to know about.... BOUNDLESS CHARGE!
Yes!  There are two major tournaments for Warmachine/ Hordes in Japan each year.  The first is of course the Japan Open which occurs in October in Fukuyama.  The other is Boundless Charge! Some of our very favorite people put a lot of work into this tournament every year, and I HIGHLY RECOMMEND it if you're looking for a great time.  Consider it an order from the Kommissar!
So!  Here is all the information you need to get started on registering for this amazing event!
     - Boundless Charge is taking place July 15-16, 2018 in Osaka
     - This is a 32 player OFFICIAL STEAMROLLER EVENT
     - There will be 5 rounds played over the course of 2 days with a yummy dinner after the end of
          the first day.
     - No Divide and Conquer rule.  This means that you can bring 2 lists if you like, but only one is
          necessary.  Also, if you bring two lists, you don't HAVE to play both...only one is acceptable.
     - Armies MUST be assembled, but do not have to be painted. (Front arcs MUST be marked).

If you have any questions, want to register, or just want to check out any extra information, check out the tournament website, here:

And now... the main event.  Along with our tournament practice for the month, we at the Fukuyama Gaming Club took on the next chapter of our continuing campaign, Widower's Wood.  This was the next to last chapter!  Oh noes!  There's only one chapter left!  So before we embark on the soon to be finished adventure, let's take a look at how completely amazing our characters have become!

Agata - Queen of Carnage
     Agata has come a long way since Olo found her almost murdered by Sheldon in the wreckage of her tribeal village.  She's come across a Bone Fetish, Phylactery of Venom, and a Feral Charm, all items that help her become an even more total badass in melee combat.  Her abilities include:
     Crusher, Finisher, Pig Farm, Pigheaded, Combo Strike, Side Step, Waylay, Hold the Line, Meat
     Thresher, Powerhouse, and Dismember.

Skarg - More Voracious than Ever Before
     Skarg... what can I say... Skarg will never change.  And he never needs to.  He has received no items at all, but that has more to do with the fact that Skarg never had a player to control him, but got a bit tossed around between us.  He's finally come to rest in the capable hands of DTB, but that is a recent development, and so he kind of got overlooked every time we got an item.  His abilities are:
     Adjust Aim, Sharpened Spikes, Crackshot, Hunter, Lookout, Survivalist, Marksman, Targeteer,
     Arcing Shot, Quick Shot, Bow Master, Fast Reload.

Vaskis - Savior of the Wood
     Though Olo has taken the lead in the fight to save the Widower's Wood, it's Vaskis who is sort of guiding him through what needs to be done.  The Blackclad is so close to fulfilling his mission of rescuing the swamp.  He got Article 1185 and the Hand of Glory to help bolster his somewhat lacking melee skills, as he is the bait character, leading enemies into range of the two fighters.  His abilities are:
     Aegis, Blood Trade, Cloak of the Predator, Stay Death, Affliction, Raging Wind, Storm Sorcerer
     Blood Boon, Harvest, Bleed, Sunhammer, Chain Lightening.

Olo - Hero of Widower's Wood
     They say that the best leaders don't want to lead, but take up the role when they hear the call.  This is Olo.  A humble croak hunter, he has become the defacto leader of this group of heroes, and he still wants to try to help the Gatorman Witch Doctor that started all this mess if he can!  What a great guy!  He picked up an Oroboros Dagger, Improvised Traps, and a Fettershot Rifle, as well as taking the first steps down the Scion's Path...  His abilities are:
     Ambush, Wily, Outrider, Extra Turtle Shells, Backstab, Corrosive Slime, Trailblazer, Bounding
     Leap, Acrobatics, Vitriolic Fire, Poison Gland, Animosity: Gatorman.

And with that, we're ready to dive in to this exciting chapter!

The Story So Far:
It's him.... Rasheldonak at last!
As our last session ended, our valiant heroes had stopped two Mist Speakers from completing a ritual to absorb more power to help Sheldon, the power crazed Witch Doctor who is trying to subjugate the whole of the Widower's Wood.  The amazing tag team of Skarg and Agata took down both of the Mist Speakers and then turned around and destroyed the Orgoth monument that was the focus of the ritual.  Following the trail the Mist Speakers left, finally....FINALLY the team has found Sheldon.  Several Bokors and Mist Speakers are surrounding another Orgoth Monument, and casting a ritual to awaken a Deathless trapped by the Blackclads beneath the stone.  So here is Sheldon's big plan... or should we say, Sheldon is the Deathless' plan... because I'm betting the poor Witch Doctor is actually being controlled by the timeless evil he's helping.  Well, time to stop an undying evil from taking over everything!  Agata, Olo, Skarg and Vaskis....GO!!

Chapter 6, Sheldon Dun: 

Go team, go!
Yeesh, okay, this looks a little rough!  So, the heroes start all the way to the right, and down at the left side of the board is a broken stone monument with two Bokor and two Mist Speakers doing the ritual, and below them is Rasheldonak in the ritual circle.  There are also two blue and two red bone piles... and you can't enter or attack someone in the ritual circle while a bone pile of the color priority for the round is in play.... ugh!  Okay, step one, destroy bone piles.  Rasheldonak is controlling the ritual to bring out Lord Thandul!  On his activation, we roll a die, adding plus 1 for each Bokor and Mist Speaker still in play.  If the roll and the addition are 4-7, 1 XP is added to the clock tile... if it's 8 or more, 2 XP are added.  Also, if an Impending Doom event card is drawn, we also roll a die, and the rolled number is added to the Clock in XP.  Once there are 10 XP on the clock, the DEATHLESS SPAWNS!!!  Dun-dun-DUN!!
Villain Reserves
Oh man!  Look at all the villians we are going to face this game!  Plus, next to Sheldon is a Tatzelwurm... that's right... the Wurm we didn't save a few chapters ago!  If we had managed to save it, the Wurm in this chapter would be less powerful.  Alas our failure!
So, to win this chapter, we have to incapacitate Rasheldonak and break the ritual circle.  Simple, right?

Round One - IMPENDING DOOM!!!  NOoooooooooo!  Luckily we rolled a one, so only one XP got put on the clock, but it's not the way we wanted to start out!  Olo charged the Trog right in front of him, and after he killed it used Quick Work to take a shot at a Gatorman, but didn't do any damage.  Skarg Hoofed It to move 2 spaces, but in his villian action, two Trogs charged Olo!  Luckily, Olo laid some Improvised Traps, and trapped both of them!  Agata decided to start in a whirl of action and charged the Viper Tatzelwurm in front of herself, side stepped into a Trog, and then Overtook straight into the last occupied Trog square.  To end the round, Sheldon does some oogie boogies, and 2 more XP go on the clock...
Olo in trouble already!
Next round... the Boss event card!  Man!  We can't catch a break!  Another XP goes onto the Clock!  Olo broke away from Gator central and threw a Vitriolic Fire Gourd at the red Mist Speaker, killing it!  Go, Olo!  Alas, his villian action was BAD, sending two Gators at Vaskis for 2 damage, and a Trog at Agata who missed.  Vaskis left combat and shot a spell back at the Gator who hit him, killing it as well!  Finally, Vaskis gets his magic to work!  And following the trend was another bad villian action brought Skarg down to his last two wounds.  Skarg decided to take matters into his own hands, killing both Gators with shots from his bow, while Agata killed both Trogs and used her Overtake to move onto the bone pile, ready to destroy it next turn.  In her own villain turn, the Warbeast Tatzelwurm protecting Sheldon was going to charge Agata, but she used her feat card Staredown, terrifying it so much that it changed it's mind.  Sheldon continued the ritual, putting another XP on the clock.
It's my arrow IN YOUR FACE!!
Another Boss card... another XP.  Great... This round was a bunch of tries and fails.  Olo tried to punch the Bone Pile he was on... no go.  Vaskis charged a Gatorman, missed.  Skarg did make his move on a Trog and Gatorman that were harassing Olo and finished them off, so that was good!  And Agata did manage to break up the bone pile that she was standing on!  One down, three to go!  The next round things started turning around for us... Vaskis took a shot at the surviving Mist Speaker, dealing one damage to it.  Skarg moved onto the bone pile and missed his attack on it, but spent a re-roll to finish destroying it.  Two piles to go!

Keep the ritual going no matter what!
The next event card is one of our favorites... Buzzard Beetle Swarms!  All the heroes came out alright, but two Gators went down to the feisty little buggers!  Olo moved closer to the Orgoth Monument and threw two Vitriolic Fire Gourds on one of the Bokors, killing it!  Man, Olo is getting work done today!  Vaskis, upset that everyone else was killing all the big baddies, moved over one space, took another shot at the Mist Speaker that survived him last time, and killed it!  Wow, good work everyone!  One Bokor left to make our lives troubled! Agata managed to turn one of the Trogs that was stuck in her square into fish sticks, which she promptly snacked upon to heal 2 points, but one Trog avoided destruction... sadly, Sheldon's turn brought up the total on the clock to 9!  We HAVE to kill Sheldon or get him out of the Ritual Circle or else the Deathless will come out next turn!

Yummy fish snacks!
Olo used his Backstab ability to clear out 2 Trogs, freeing up Skarg for his turn.  Vaskis broke up the last bone pile, and we can finally beat up on Sheldon!  Skarg took two shots at Sheldon, but the Gatorman was pretty tough, and only took 2 damage.  Agata then charged Sheldon and did 4 damage with 2 attacks, and then used a feat card to Throw Sheldon out of the circle with only 2 health left!  Yeah!  No ritual this turn, unless the Villian Action turns against us!  Which... of course it does.  Sadly, it starts by activating Sheldon, who runs back into the circle.  I thought we were out of luck, but Vaskis had a trick up this black sleeves!  He put Watcher on Agata, letting her take an attack against an enemy that moves into her square, so as Sheldon entered the square, she took a swing and.... KILLED HIM!!!  Oh my gosh, it was a magic moment!  No Sheldon, no ritual, NO DEATHLESS!!!  How did we luck out of this one??  Amazing!  Now all we have to do is break the ritual circle and we'll win the chapter!

Stay down, ya Gator fool!
So!  Round 7!  Event card... Impending Doom... no.  No no no.  Nonononononononono!  How is this possible!  Damn!  So, the final XP goes onto the clock, and the Deathless spawns on the Orgoth monument.  We were so close to no super baddie, and we tripped at the finish line!  Olo moved up and killed the Trog standing on the circle.  Then Vaskis walked into the circle and with his amazing intelligence score, destroys the circle. Game Over!

Hey, high fives all round?
Victory for us!  Yay!  Almost a super victory, but not quite.  This was a super team play, though... it could never have worked without all of the characters with our super coordination!  One chapter left to go (I wonder what would have happened if we didn't summon the Deathless!)  I'm sure going to miss this game when it's over!  13 XP to all of us, and we might as well spend it all since next time is the last!

To finish up today's post, we'll bring you the next in our continuing segment, a look inside the Mardi Gras Gators!

There is no reason more that I wish I could play more than once a month than that I now cannot spare the time to play games with my Gatorman Minions army.  I love playing these gators, and I love painting them.   But right now, I only have 12 times to get two army lists ready for a tournament, and I can't spare the time!  Sigh!  One day, right?

Today, I present to you the first of the huge based models that I ever attempted, the Sacral Vault!
The Orgoth soul sucking machine
Phew!  This thing was a BEAST to paint, but I loved it!  It was so much fun, and it has so much detail that I never felt bored while it was in progress.  Piles of bones and skulls, candle bunches, vines and dead gator bits cover practically every flat space across the model!  Now, I'm pretty proud of my stone work... I use it on the bases of my Menoth army, so I felt pretty confident going into this model because of that.  What I was most concerned with was the glowing, spectral faces in the central pillar.  I wanted them to have a supernatural glow, but I've never tried that effect before... and I didn't want it to be the greenish glow of the studio paint scheme, because that kind of thing seems a little Cryxish to me...
Glowy faces = evil, right?
Purple was of course, a natural decision since it's one of the Mardi Gras colors, and it doesn't have associations with any other faction (okay, I painted this before the Grymkin even got teased, so it NOW has another connection, but it didn't at the time!).

Hey man... you okay?
Poor schmuck.  That's what he gets for adventuring around Gatorman infested swamps.  I tried to paint his pants a little vaguely, as though whatever color they were is now grimy and swamped... was he a mercenary in olive green?  5th border legion?  Cygnar blue that saw too much use?  I guess we'll never know!

Details galore
Privateer Press does such a great job with detail work.  These "decorations" were fun to paint too... One of the first things that I fully painted on my own waaaaay back in the day was a Norse Blood Bowl team (Games Workshop).  And those guys used a LOT of bone work... I've always loved doing it, and I think I'm pretty alright at it.. and this vault has soooo much bone!

Push, boys, push!
I've mentioned before that I love doing interesting things with bases.  For this model, I decided that even these two burly gators could not push that giant stone monument through the swamps without it getting stuck in the mud... so I decided to create a hastily thrown down bridge that they slap down in front of Vault as they march to war.

Popsicle sticks at their finest
I wanted to keep it kind of rough, because they aren't making a bridge to last the ages, just something to support the weight of the stone as it moved to the next battlefield... so, I intentionally made sure that they were not nice and straight, but roughly hewn and not evenly spaced.

We're getting a-head.... see what I did there?
No sacrificial alter is complete without a bloodthirsty, cold blooded priest cutting the heads or hearts out of victims, and this one is using the blood to power the amazing powers of the Sacral Vault.

Well, that's it!  I hope that you enjoyed the Sacral Vault!  I enjoyed painting and playing it!  The next meeting of the Fukuyama Gaming Club will be on June 24th!  See you then!