At the end of last month I received my second issue of No Quarter Prime, and I can't seem to decide how I feel about it. It's completely different from the old magazine. The first article in issues 01 and 02 were back story to the current timeline in the Iron Kingdoms, both to bring new players up to speed on the battles and story lines from the past, and to remind older players about what happened. But that's not all! They add new stories about what famous characters were doing during those time periods. It's been some pretty good reading! Then an article on Company of Iron, the new skirmish game of Privateer Press. I don't play COI, but it sounds pretty interesting, and a lot of what they mention in the articles can be adapted for all Warmachine/ Hordes games. And then some painting tips, color scheme ideas, the new CID information, and a final article on the newly released Theme force. All in all, I like it! Good articles, good photos, good ideas. BUT! and here is the big but... they cut a lot of the things that I liked a whole lot about the original magazine.
1) And for me, most important... the Battle Report. There is no longer a battle report at all. I used to love reading about the new models and units, or about the combinations of units and abilities that I hadn't thought of before. It was a great way to learn new things about the game.
2) Current Events...It was always nice to hear about the conventions and tournaments that people around the world were having. Special events like the Orange Crush Challenge also were often featured, and I'm going to miss that connection to the community.
3) Painting Challenge... every month they had a painting/ modeling challenge, and though often the same few people won, it was still great to see all the different ways people had of making models look great!
All that being said, I think the new incarnation of the magazine has a lot of really great stuff, and I'll continue to enjoy reading it!
The Fukuyama gaming club has two meetings coming up!
Save the date and come get a game on!
At our last meeting of 2017, we continued to follow the adventures of Agata, Skarg, Olo and Vaskis as they made their way through the Widower's Wood. When last we left, we had just finished chapter 3.5, a Kickstarter exclusive mission. Four chapters and two more Kickstarter exclusives left to go! We rolled a dice to see if we were going to play the floating exclusive chapter, but the roll was against us, and so we moved on to Chapter 4!
The story so far...
When last we left our amazing heroes, they had just stopped several crates of weapons from falling into the claws of Rasheldonak the crazy Witch Doctor with an insane desire to control the Widower's Wood. Instead, our valiant four took the loot for themselves, in the way of an Oroboros Dagger for Olo and a Bone Fetish for the Queen of Carnage, Agata. Leaving the banks of the river where the loot had washed ashore, the adventurers continued on to their goal. The Bog Trogs that they had helped before had revealed to them that a group of Swamp Gobbers are being used as messengers to coordinate Rasheldonak's forces. The only way to keep everyone from being overrun will be to stop the Gobbers! The Queen of Carnage of my Heart of course came to me, as did Skarg on his continuous rounds between DTB, Leland and I. Olo went to DTB, and Leland again took control of Vaskis.
Chapter 4, Gobber Stoppers
|Ready to go!|
|Love the colossal hand terrain|
|I can't tell if this was lucky or really really bad|
|That's a lot of bad guys!|
|Gobber 2 goes down|
|Oof... my heroine is down|
|Wait.... did that really just happen?|
|Some beaten up heroes here|
Can't wait to get our new year started with some games this weekend! Catch up with us at the community center behind Fukuyama Castle on Sunday!