Without our teammates to practice with, DanTrollBlitzer, Leland and I were left to our own devices, and so Menoth was allowed to take on two consecutive matches, one against the Trolls and one against the Gators. First up, a nail biter of a match between Jarl 1 and Reznik, the Wrath of Ages! We decided to run the "Recon" scenario since we thought it's the only one that is not changing between the Steamroller 2016 and Steamroller 2017 pack (as it turns out, we were wrong, and it did not make it into SR17). This scenario uses a rectangular zone in the center of the board with an objective on either end, and a flag off to each side. Dominate a flag for 1 control Point, control or dominate the zone for 1 control point, first to five wins! 75 points per army, and off we go!
|DTB, ready to rock and roll!|
The forces for today's battle!
Army List: Trollkin, controlled by DanTrollBlitzer. According to DTB, this list is all about running and shooting. Run the Long Riders to put pressure in the opponent's back field, while using the Bombers to blast everything that moves forward.
Warlock- Jarl 1
Dire Troll Bomber X2
Dire Troll Mauler
Long Riders (Full Unit)
Horthol, Long Rider Hero
Objective = Bunker
Army List: Protectorate of Menoth, controlled by Commissar Koala. This is my anti-Hordes list... Reznik's "The Flesh Is Weak" spell is a BEAST for Warlocks... suddenly your beast can't run, charge, slam or trample... and with two arc nodes, he can get this spell off twice if I need to in a pinch!
Warlock - Reznik 2, Wrath of Ages
Scourge of Heresy
Blood of Martyrs
Avatar of Menoth
Idrian Skirmishers (full unit)
-Unit attachment (Chieftain and Scout)
Choir of Menoth (minimum)
Objective = Effigy of Valor
Roll them dice! PoM came out on top of the roll, but I decided to take the board edge to capitalize on the extra deployment space, so Trolls set up first.
Set up: Trollkin
|Trolls ready to roll!|
Set up: PoM
|Forward! For Menoth!|
Advanced Deployment: Trollkin
NONE!! So sad....
Advanced Deployment: PoM
I put the pathfinding Idrians as a shield out in front of all my important stuff, just in case DTB had some movement shenanigans that might come into play faster than I anticipated. They chose Horthol as their prey, and will hope to take him out before he becomes a problem.
Our Story: While visiting an outlying settlement to bring Menoth's righteous justice to some villagers who had strayed from the True Law, Reznik's forces were set upon by a Trollkin force from the United Kriels. In the town square, a small stockpile of weapons collected by Reznik's forces, the goal of the Trollkin forces, are watched over by an effigy of an ancient Paladin Hero of the Protectorate, which Reznik's forces are loathe to see damaged by the interlopers. Both forces rush to save their objectives while depriving the other army of theirs.
Round One: Trollkin
The Runebearer (Trollsus) moved forward and put Harmonious Exaltation on Jarl. Jarl activated next and cast a bunch of spells. Quicken on the Long Riders, Wield Secrets on Bomber A, and Tactical Supremacy on Bomber B. He then walked forward and FEAT! creating d3+3 clouds.... due to a terrible roll, that meant 4 clouds sprang up to protect the Long Riders, Jarl, and Trollsus from the Idrians trying to take a few pot shots on the first turn. Bomber A then riled and ran into the forest, again to try and protect himself from the Idrians (who knew that big burly Trolls would be so afraid of little puny hummies!). The Mauler riled and ran near the objective, followed by Bomber B, who also riled and ran behind the clouds. The whelps ran to keep up with their big brothers, while Horthol and the War Wagon ran forward beside the cabin. Finally, the Long Riders (or, Tuffaloes, if you will) ran forward into the lake. They do not have pathfinder, so they got a little bogged down, but with their high speed, it won't stop them next turn from wreaking havoc in my deployment zone.
Round One: Protectorate of Menoth
Hmmmm, those Tuffaloes are fast. If I don't put a halt to their advance, I could be in some pretty big trouble. But before I take care of that, the easy stuff. All four jacks powered up, and the Avatar received a measly 2 focus from the Creator... hmmm, Menoth certainly doesn't like to make things easy. The Idrians shifted to the right to try and keep out of the way of the Long Riders bearing down on them. Five were able to make a combined ranged attack on Horthol, their prey. Unbelievably, they were able to destroy the Great White Buffalo he was riding, forcing him to march across the field next turn! Reznik moved forward and cast Death March on the Idrians, since we already know that some of them are getting killed next turn, and then Lamentation on himself. The Choir moved forward and prayed for passage, managing to include all jacks except for the Avatar way off on the left. All four of the jacks ran forward, though none of them went the entire distance, since I didn't want to bring anything within charge distance of the Mauler. The Avatar, the only chance I had to stop the Long Riders from ending this game early, had one trick that might save the day. Spending one of his two focus, he ran to the edge of the lake and used the other to performed "Menoth's Gaze," making it so that any enemy within 8" of the Avatar can only move closer to it. So... it's possible the Avatar will be destroyed by the wrath of five angry Buffaloes next turn, but at least they're stuck there for the moment.
|So the Menoth jacks are just.... hanging out?|
All fury was leeched, all spells were upkept, and the Trolls were ready to roll. Trollsus move forward and used spell slave to cast Magic Bullet on Jarl. Horthol ran from the cabin over to the far side of the forest. The War Wagon followed him with a charge on the Idrians in the forest. The War Wagon has a bunch of additional rules to cause as much mayhem as possible. First, Linebreaker killed off one Idrian. The actual charge attack killed another, and then he unleashed his dual attack with the scattergun... managing to MISS 4 IDRIANS with the spray attack!!! It did manage to put one damage on the Scourge of Heresy, and then time for the big gun! The Pounder fired.... and ALSO MISSED! Not only that, but it deviated back onto the gun carriage. It still managed to clip Reznik, but his armor is high enough to ignore it. The War Wagon took one damage, but more irritating, he killed off the Chieftain and Scout plus one more Idrian! Damn! The Mauler ran into the zone, and Bomber A moved up next to the objective, his little whelp buddy keeping up with him. Sensing the danger of the arc node, Jarl lined up two shots at the little Revenger, and MISSED BOTH!!! Wow, this was not a good round for DTB! I have never seen him miss so many shots that were so important. Bomber B riled twice, and moved along the forest line near the Long Riders. The Long Riders finished up the turn by moving up a little so they were at the edge of the pond. Not having pathfinder was a big problem for them, making it so they couldn't actually make it to the Avatar to destroy it. Huzzah!
|Idrian scout Vs. Troll battle wagon|
Round Two: Protectorate
The jacks powered up, both spells were upkept, and the Avatar got 3 focus... much better! Three Idrians managed to get a charge off on the War Wagon that still had 5 Idrians in base to base. 10 damage on the charges, but the rest just scratched the paint a bit. The heirophant moved and put Harmonious Exaltation on Reznik. Reznik moved up and arc'ed The Flesh is Weak onto the Mauler through the Revenger, dealing 8 damage and breaking it's mind! Yessss, my plan was working! The jacked continued their monumentally slow advance into the zone. The choir followed behind them to continue to give them Passage. The Avatar used a focus for Menoth's gaze and charged into base with the Tuffaloes, killing one, leaving the rest out of range.
|The Avatar has successfully nullified the Long Riders|
Leeched all fury, but only upkept Tactical Supremacy... which told me something is up! Trollsus moved into the forest, and used Harmonious Exaltation on Jarl. The whelps moved up behind the Mauler to comfort him. And then... DTB decided it was time for a YOLO move! The War Wagon has a special ability called Crushing Weight, which says that it does not need to move to make a charge attack. Sadly for me, that means that it can charge while in melee. So. It made impact attacks against all the Idrians, killing off four of them. Another spray attack from the scattergun killed off 2 more plus one choir member! NO!!! I had just enough to keep all of my jacks safe. Now, one will have to just be lucky, I guess. Then, DTB just got cruel and aimed the Pounder at the Heirophant. Boom, squish. And suddenly, there was only one Idrian left. The Mauler ate two whelps to heal 5 damage, and ran back to safety behind the objective. Imagine! A big Mauler being afraid of a tiny little light warjack! Ha! Bomber A threw a bomb at the objective, doing 14 damage... only one damage box left! Jarl cast Magic Bullet on himself, and shot the objective, destroying it and awarding DTB his first control point. As the effigy of the Paladin Hero crumbled, the bullet ricocheted and killed one more choir member. Oh no! His second shot put 6 damage on the Revenger. The tuffaloes brought up the rear. Most of them were too close to get a charge off, and another was blocked by the flag, but one was just outside of 3", so he targeted the Avatar with a slam attack. The attack hit, slamming the Avatar 2 inches and knocking it down, but doing no damage.
VENGEANCE!!! The last surviving Idrian took its vengeance attack on the war wagon, but of course, could do no damage. Then, I made my FOOLISH, ROOKIE mistake of getting too excited about what was going to happen on my turn and NOT ALLOCATING FOCUS!!!! What was I thinking? I'm staring down three large warbeasts, and I didn't give any focus to any of my jacks! At least they got their power ups. The avatar received three focus, using one immediately to shake the knockdown. The final Idrian again tried to damage the Wagon, to no avail. The choir moved forward and put passage on the Guardian and the Blood of Martyrs. The Revenger and the Scourge moved forward into the zone. DTB's got one point already, and I have to make sure that I don't just hand him another by not having anything in the zone to protect it. The Avatar used Menoth's Gaze again, this time catching all of the remaining Tuffaloes, Bomber B, and also Trollsus, locking them from being able to move towards the jacks. He then chopped down one of the Tuffaloes, which toughed, knocking it down. One shield bash, and one dead Long Rider. Reznik charged Horthol, though the Long Rider Hero managed to hang onto life, but I bought another attack (since I had so much focus hanging around) and killed him. The Flesh is Weak was arced again on the Mauler (hee hee), and Reznik FORGOT TO REPOSITION AGAIN! Hopefully this won't be a game breaker.
Round Four: Trollkin
The Mauler failed his threshold check, and frenzied. Now, usually an out of control beast would charge his nearest enemy model, but since HIS FLESH IS WEAK (how do I love that spell), he just stood still and roared. Jarl decided not to upkeep any spells. DTB started with his War Wagon. Just as I feared, he managed to move the Wagon around the last Idrian, and while keeping within it's front arc, swung around into base to base with Reznik. Luckily, Reznik still had a focus on him, so could not be targeted by any ranged attack. So, since there was only one target left, the poor Idrian took the brunt of the shooting. The scattergun missed again, but the pounder pounded him flat. Jarl cast magic bullet and put Rage on Bomber A. He then took a shot at the Blood of Martyrs, dealing 5 damage, and ricocheting onto one of the choir members. One more magic bullet, one more shot at the Blood, three damage and a magically dead choir. Thus ended the safety for my jacks, but the choir did their job. Finally, Bomber A did something that I would never have imagined and charged the Scourge of Heresy. With Rage and a charge, he managed to scrap the Scourge. Finally the Long Riders took attacks against the Avatar, but his armor is just too high, and took no damage. And as we use a death clock, the Trollkin are running out of time... they ended this turn with only three minutes left on their clock.
|Stay strong, Horthol!|
Round Four: PoM
Reznik upkept his Lamentation spell, the jacks powered up and received allocations, and the Avatar received 3 more focus from the Creator. The Avatar killed two more Long Riders and used another focus to continue his Menoth's Gaze. The Guardian charged Bomber B, and made a critical hit, dealing over half of the Bomber's damage and using Critical Pitch to throw him four inches across the zone. The Revenger, brave light jack that it is, charged the Mauler, dealing six damage and pushing the heavy beast one inch... just not enough to get it out of the zone. The Blood of Martyrs walked into the zone to put more pressure there. Finally, Reznik made a ton of attacks against the War Wagon, leaving it with only two boxes left. I debated spending my last focus to destroy it, but decided not to. There were two Bombers capable of hitting him with some heavy detonations, not to mention the Wagon's pounder attack if I failed to kill it. Best to keep it and stay safe.
Round five: Trollkin
Jarl leeched all the fury on the table, but still had to cut for two to get full fury. The War Wagon charged Reznik (like I mentioned before, it can charge 0 inches), and followed his early trend of MISSING ALL ATTACKS! Not able to target Reznik with any ranged attacks, time ran out for the Trolls...
Victory for Menoth! All hail Menoth! The Trolls managed to destroy the Effigy of the Paladin, but they were unable to secure the cache of weapons before reinforcements arrived to bolster the executioner's forces. Unable to complete their mission, Jarl led his men into a controlled retreat, withdrawing from the Protectorate village.
This was a great game, and a lot of fun to play. DTB had a pretty rough first turn. If things had gone differently, I think we would have had a wildly different result...BUT, that's the game. A lot of skill, and a little luck! The dice can lead us into victory, or hurl us into defeat. Bad luck, DTB. I look forward to a rematch after you send your dice to your own Commissar for disciplinary action!
The next meeting of the Fukuyama gaming club will be on August 20th! Stop by for a game. And stay tuned, the packet for the Japan Open will be posted soon! Praise the Creator of Man!