Pretty game, no? |
The Game:
Widowers Wood, by Privateer Press, follows the adventures of Olo, Agata, Skarg, and Vaskis (plus kickstarter extras Victor Pendrake, Lanyssa Ryssyl, and wolf team Crede & Jagger) as they seek to prevent the mad ritual of a crazy, water fearing Gatorman witch doctor as he tries to unleash unspeakable evil upon the swamps. The Widower's Wood is a small stretch of marshy wilderness outside the walls of Corvis, which harbors all manner of creature, from simple bog trogs to wild Tatzelworms, not to mention Gatormen, Croaks, and tribes of Farrow.
Characters:
There are four main characters and three kickstarter characters in Widowers Wood. You can interchange them as you please, but just to get the feel for the game we have decided to begin by using the main four. Let's take a look at them.
Olo -
Olo is the main man of Widower's Wood. A Croak Hunter, he and his family (his wife Burita and his five newly hatched polliwogs) have recently moved to the Widower's Wood to evade the current unrest in the wild areas of Cygnar. When his family is attacked by a Gatorman witch doctor named Rasheldonak who has been a friend until now, Olo must embark on a quest to stop the witch doctor's evil plans and make the wood safe again for his family.
Agata -
Agata is a Farrow Slaughterhauser, belonging to a tribe that lives in the Widower's Wood. The Bone Grinder of the tribe often trades with Olo for things the Croak Hunter has gathered in the swamps. But one day, the Gatorman Witch Doctor Rasheldonak pays a visit to the tribe, and slaughters the tribe, harvesting their body parts for a great ritual he is planning. Fate or luck was with Agata when the doctor was unable to remove her face mask, forcing him to leave before harvesting her organs, and leaving her alive. Now, Agata has teamed up with Olo, ready to take revenge for her fallen tribe.
Skarg -
A consummate warrior, Skarg the Voracious is a Tharn hunter. His only goal is to find prey worthy of offering to the Devourer Worm, and proving his might in the process. Intrigued by the sheer volume of destruction that Rasheldonak has brought to the Widower's Wood, Skarg agrees to come with Olo and Agata and assist them as a tracker, for the honor of hunting down the rogue witch doctor and whatever he may summon from the swamps as a gift to the Devourer.
Vaskis -
The Blackclads are a enigmatic group that watches over the vast wild areas of Western Immoren. Vaskis, the Knotkeeper, has been charged with overseeing the Widower's Wood. As Rasheldonak persues his mad scheme, the wood more and more is placed in danger of destruction. Though the Druids of the Circle Oroboros prefer to work alone, Vaskis has decided to join the small group of heroes that are trying to stop the crazed Gatorman and guide them in their mission.
Chapter One: It Takes A Village
The four heroes decided to pay a visit to Rasheldonak's former village in an attempt to find where the Witch Doctor has gone. Long ago, the Gatorman village cast the Witch Doctor out due to his mental instability and the strange aversion to water that plagues him. However, it's the best chance they have of tracking him down. As they enter the village, they are ambushed by bog trogs, herded by two Gatorman brutes. Knowing that Trogs are often the unwilling pawns of the Gators, the heroes must try to kill off the Gator, and hope that the grateful Trogs will be able to give them information.
Chapter one set up and ready to go |
Game turns -
Each round begins by turning over a card from the Event Deck. The Event cards are special conditions for what the environment is each round as our heroes battle through the swamp. For example, the Ominous Silence card has no special effects, while the Ripples in the Water card spawns a deadly enemy near the hero who rolls worst. Then, each player takes their turn.
Round 1, GO! |
Player turn -
There are three parts to a player turn. First, at the start of EVERY player's turn, they spawn a villain by a dice roll that determines type of villain and spawn site. EVERY TIME!!! That means in a four player game, villains spawn FOUR TIMES A ROUND!!! At the beginning, it's not that bad, but believe me, it gets out of control very quickly!!! And if you run out of monsters to spawn, then the monsters get an extra activation... ugh!
Villains waiting in the wings |
After the spawn, it's the hero's turn. To start, movement! It's a little different from a standard Hordes game... for instance, there is no "run" movement. You can walk one space, or charge two, but only if there is a target you can reach. After movement, there is the action phase. This ranges from attempting a stat challenge, making an attack, using feat cards to make some superhuman, epic move... you know, the good stuff! Then, you draw an extra feat card if you have less than three in your hand, and end with .... VILLAIN ACTIVATION!!! Dum dum DUM!! Because they haven't have enough chances to ruin our plans!
Event deck, character sheets, Villain actions, and the villan reserve |
Vaskis, are you napping? GET UP!!! |
Fill up that clock! |
Agata used her restorative potion on Vaskis to get him back into the fight, and we made a bit more of an effort to get rid of the mist speakers. Luckily, one of the Gatormen spawned right next to Agata, who managed to take care of it using a combination of her Great Strength powers and feat cards! However, the other Gatorman was a bit more of a problem. It gave Skarg a bit of a beating, and we wasted a few more precious rounds trying to seal the deal...
Agata chops up some Gator for lunch. |
Skarg becomes a Gatorman chew toy. |
Piggy Power! Agata saves the day! |
This is a great game! We learned a lot, and the next chapter should go a little bit more smoothly. Big lessons this time... don't leave support characters by themselves, and don't forget how many rounds you have to wrap up the victory. We spent a while after the game was done looking at the abilities that we could buy with the huge pile of XP we accumulated, so we'll have a little more control over our next adventure into the Widower's Wood.
Look at all that XP! |
It's a fun game! It combines bits from old classics like Descent with a bit of the horde-control feel you get in Zombicide, and layers the more nuanced combat mechanics of Warmachine on those bones.
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